MAD: Game DevLog #3: Mobile Controls
Hello everyone!
I don't have much to tell so I'm going to make it quick.
We've added Android build support and we're working on setting up an internal test app on Google Play.
In order for the game to be playable on Android we've also added mobile controls and I got the chance to make them.
Here's the button for placing the bomb:
To simplify our life we've used the CrossPlatformInput module from Unity's standard assets package, this allows us to support PC, consoles and mobile devices with minimal code and configuration.
The current state of the game has some minor bugs with the enemies, explosions and UI, which we hope to fix soon.
I would like to thank Jan from Cosmigo for his amazing customer support he has given me while I was purchasing Cosmigo Pro Motion.
Snowpiercer: In search of Gaspar
Classic strategy and maze game
Status | In development |
Author | Denis |
Genre | Strategy |
Tags | 2D, Arcade, bombs, NES (Nintendo Entertainment System), Pixel Art, Retro |
Languages | English |
More posts
- MAD: Game DevLog #5Sep 07, 2019
- MAD: Game DevLog #4: Juicing UpAug 24, 2019
- MAD: Game DevLog #2: Unity WorkflowAug 24, 2019
- MAD Game DevLog #1: AssetsAug 24, 2019
- MAD: GameDevLog #0: IntroductionAug 24, 2019
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